Fashion Design
This section features my physical fashion design work from initial sketches to the final pieces. Tools & Workflow: Hand and digital patternmaking (CLO3D, paper), creative direction and styling for runway and photoshoots.

PRESENTATION: VISION25
EGO, NÉMESIS was showcased at VISION25 in Prague, an independent fashion show spotlighting emerging designers in Europe.
The collection delves into themes of identity and internal conflict, blending digital design with traditional craftsmanship. Each look was initially developed in CLO3D, then brought to life through patternmaking, sewing, and fabric manipulation.
This project embodies my interdisciplinary approach, merging my backgrounds in 3D art and fashion design to create garments that resonate both conceptually and visually.

Moon-shaped Tiara
Designed and 3D printed as an accessory piece for my graduate fashion collection EGO, NÉMESIS, showcased during the VISION25 fashion event in Prague.
The design takes inspiration from lunar symbolism, echoing the collection’s themes of duality and identity. I sculpted the tiara digitally, then printed and finished it by hand to be worn on the runway.

PRESENTATION: Cruz Roja Fashion Show 2024
As part of the 2024 Cruz Roja Fashion Show in Granada, I presented the first physical look from my collection EGO, NÉMESIS.
Developed initially in CLO3D, the garment was later constructed using traditional techniques, marking the collection’s transition from digital concept to physical execution.
This presentation offered an opportunity to introduce the collection’s design language focused on structure, contrast, and emotional depth, in a live runway setting.

COLLECTION: EGO, NÉMESIS
IED Barcelona Fashion Design Masters Graduate Collection, developed over a one-year period where I employed various techniques such as textile manipulation, fabric printing, and collage to experiment with textures and materials.
For the prototypes of the collection, I started with 3D models using CLO3D, where I took the digital patterns to make the real-life garments.
The designing process included inspiration research, fashion figures drawing, sewing and prototyping, exploring digital fashion techniques and ecological fabric research.
Other tools I used for the digital part of the project were Adobe Illustrator for textile print designing, Adobe Photoshop and Procreate for fashion figures, mixed with traditional media, Adobe InDesign for the digital layout of the project.