This project explores the production of Roblox UGC clothing with a complete real-time workflow. Starting from digital garment simulation, the focus is on topology optimization, texture baking, and delivering assets ready for in-engine use.
Garment Creation in Marvelous Designer
The garments were first created in Marvelous Designer. These high-resolution meshes were then exported and reworked into clean low-poly versions, keeping the silhouette intact while reducing polycount to meet Roblox performance requirements.
Visuals from Marvelous Designer high poly meshes.
Texturing in Substance Painter
High-poly details were baked onto the low-poly meshes to preserve depth and surface information, generating Normal and AO maps that enhanced the simplified geometry. Texturing was completed in Substance Painter ensuring compatibility with Roblox Studio.

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